Abstract
In this paper, we investigate the potential for games to act as a relevant test-bed for the study of interactivity for engineering. We first focus on the reach of digital gaming beyond the sole domain of entertainment. Video games are used in a wide range of activities and serious gaming represents a significant part of academic research across disciplines, including engineering. We summarise research on player motivation in order to understand the intrinsic motivation that push people to play, engage and enjoy the game. Understanding players’
motivations could be essential in designing engineering applications of the future. We then re-focus digital gaming research within the context of engineering and look at identifying the components of the game-based research that could be relevant for the engineering domain. Finally we comment on the first-person shooter video game Bioshock with respect to these components.
motivations could be essential in designing engineering applications of the future. We then re-focus digital gaming research within the context of engineering and look at identifying the components of the game-based research that could be relevant for the engineering domain. Finally we comment on the first-person shooter video game Bioshock with respect to these components.
Original language | English |
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Title of host publication | Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009 |
Pages | Session O-25:110115_ISAGA2009 |
Number of pages | 7 |
Publication status | Published - 15 Jun 2009 |
Event | Learn to Game, Game to Learn; Proceedings of the 40th Conference - Singapore, Singapore Duration: 29 Jun 2009 → 3 Jul 2009 |
Conference
Conference | Learn to Game, Game to Learn; Proceedings of the 40th Conference |
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Abbreviated title | ISAGA 2009 |
Country/Territory | Singapore |
City | Singapore |
Period | 29/06/09 → 3/07/09 |
Keywords
- Digital gaming
- simulations
- player motivation