Abstract
Dance games are one of the most popular game genres in Virtual Reality (VR), and active dance communities have emerged on social VR platforms such as VR Chat. However, effective instruction of dancing in VR or through other computerized means remains an unsolved human-computer interaction problem. Existing approaches either only instruct movements partially, abstracting away nuances, or require learning and memorizing symbolic notation. In contrast, we investigate how realistic, full-body movements designed by a professional choreographer can be instructed on the fly, without prior learning or memorization. Towards this end, we describe the design and evaluation of WAVE, a novel anticipatory movement visualization technique where the user joins a group of dancers performing the choreography with different time offsets, similar to spectators making waves in sports events. In our user study (N=36), the participants more accurately followed a choreography using WAVE, compared to following a single model dancer.
Original language | English |
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Title of host publication | Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9798400703300 |
DOIs | |
Publication status | Published - 11 May 2024 |
Event | CHI 2024: Surfing the World - Honolulu, United States Duration: 11 May 2024 → 16 May 2024 |
Conference
Conference | CHI 2024 |
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Country/Territory | United States |
City | Honolulu |
Period | 11/05/24 → 16/05/24 |
Keywords
- VR
- dance game
- dance instruction
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design