Want to know how to play the game? Ask the ORACLE!

Paola Rizzo, Michael Kriegel, Rui Figueiredo, Meiyii Lim, Ruth Aylett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes the ORACLE, an embodied intelligent virtual agent designed and built for helping players of a serious game named ORIENT [1]. The game challenges players at the socio-cultural level, because it requires them to learn how to interact smoothly with alien characters in order to save their planet. The ORACLE is a virtual agent on a mobile phone, whose goal is to enhance the users' learning in the game. The agent can both react to the players' questions, and proactively intervene for suggesting things to users or for commenting on their performance. © 2009 Springer Berlin Heidelberg.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 9th International Conference, IVA 2009, Proceedings
Pages539-540
Number of pages2
Volume5773 LNAI
DOIs
Publication statusPublished - 2009
Event9th International Conference on Intelligent Virtual Agents - Amsterdam, Netherlands
Duration: 14 Sept 200916 Sept 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5773 LNAI
ISSN (Print)0302-9743

Conference

Conference9th International Conference on Intelligent Virtual Agents
Abbreviated titleIVA 2009
Country/TerritoryNetherlands
CityAmsterdam
Period14/09/0916/09/09

Keywords

  • Agents in games
  • Applications of virtual agents
  • Architectures for virtual agents

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