@inbook{5963a9b4811c4097bfd461ed1f0f7fb8,
title = "Virtual Reality (VR) Technology in Construction Education: Workflow, Constraints, and Strategies",
abstract = "In the construction-related course, there is a lot of knowledge that is tough to verbalize or teach, especially understanding building details through imagination without experiencing or seeing the construction elements in reality. Visual reality (VR) enables users to visualize the complexity of buildings. The research method used in this research is qualitative method in which interviews were conducted in this research. The interviewees were invited to try the VR technology and data was collected. Throughout the whole research, the workflow of converting a 3D model to a VR model is developed, the constraints of adopting VR are identified and strategies are recommended. The results in the findings showed that all the interviewees need guidance when using the VR technology and some of them suffer from motion sickness. The findings of this research serve as a reference for universities that are interested in adopting VR technology in education to enhance knowledge of VR technology and provide better understanding in the classes.",
author = "Soon, {Lam Tatt} and Chow, {Kai Kong} and Tan, {Hai Chen} and Kamarazaly, {Myzatul Aishah} and Lim, {Tze Shwan}",
year = "2023",
doi = "10.4018/978-1-6684-8253-7.ch007",
language = "English",
isbn = "9781668482537",
series = "Advances in Civil and Industrial Engineering",
publisher = "IGI Global",
pages = "122--136",
editor = "Peng, {Ng Foong} and Sonet, {Ungku Norani}",
booktitle = "Handbook of Research on Inclusive and Innovative Architecture and the Built Environment",
address = "United States",
}