Virtual bloxing - Assembly rapid prototyping of near net shapes

Theodore Lim, Hugo Medellin, Raymond Sung, James Ritchie, Jonathan Corney

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project to evaluate cognitive activities in assembly tasks via immersive virtual reality along with a novel non-layered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly (DFMA) by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. Copyright © 2009 by ASME.

Original languageEnglish
Title of host publicationProceedings of the ASME/AFM World Conference on Innovative Virtual Reality 2009, WINVR2009
Pages151-156
Number of pages6
Publication statusPublished - 2009
Event2009 ASME/AFM World Conference on Innovative Virtual Reality - Chalon-sur-Saone, France
Duration: 25 Feb 200926 Feb 2009

Conference

Conference2009 ASME/AFM World Conference on Innovative Virtual Reality
Abbreviated titleWINVR2009
Country/TerritoryFrance
CityChalon-sur-Saone
Period25/02/0926/02/09

Keywords

  • Assembly planning
  • Near net shape
  • Rapid prototyping
  • Virtual reality virtual prototyping

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