Abstract
The shift towards mainstream VR for the masses remainsunlikely to reach the same pervasive levels as digital gaming. Main barriersidentified at the ASME-VES sessions over the last five years are the accessto, the apparent knowledge gap, and the adoption of alternative modusoperandi for mechanical engineering. However, the integration of games/gamification strategies in engineering creates the opportunity foradvanced blended spaces and the amplification of technology, particularlythrough virtual environments and ecosystems (VES) but have yet tocapitalize from. Gaming offers the communities of engineers, scientistsand technologists new modes of human machine interaction. Games areengaging mechanisms of interaction, while VES particularly VR, has itsown specificity in terms of advanced interactive interfaces, methods andtools. A combination of VR and serious gaming (SG) drives insight andunderstanding in problem-solving and decision-making scenarios withenhanced and immersive user experiences (i.e., playfulness, flexibility,collaboration, motivation, creativity).
The panel discussion topics include: VR applications and futures in design /engineering / medical / production & manufacturing (anything that mightbe of interest to the CIE/VES community).
The panel discussion topics include: VR applications and futures in design /engineering / medical / production & manufacturing (anything that mightbe of interest to the CIE/VES community).
Original language | English |
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Title of host publication | Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE |
Publisher | American Society of Mechanical Engineers |
Publication status | Published - 21 Aug 2016 |
Event | 36th ASME Computers and Information in Engineering Conference 2016 - North Carolina, Charlotte, United States Duration: 21 Aug 2016 → 24 Aug 2016 Conference number: 36th https://www.asme.org/events/idetccie |
Conference
Conference | 36th ASME Computers and Information in Engineering Conference 2016 |
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Abbreviated title | CIE 2016 |
Country/Territory | United States |
City | Charlotte |
Period | 21/08/16 → 24/08/16 |
Internet address |
Keywords
- VR applications
- Design
- Engineering
- Gamification
- Medical
- Production
- Manufacturing
- Construction industry