VES 2020: A Virtual Exploration in Real Usefulness

Robert Wendrich, Hunter Hoffman, Theodore Lim

Research output: Chapter in Book/Report/Conference proceedingConference contribution


The shift towards mainstream VR for the masses remainsunlikely to reach the same pervasive levels as digital gaming. Main barriersidentified at the ASME-VES sessions over the last five years are the accessto, the apparent knowledge gap, and the adoption of alternative modusoperandi for mechanical engineering. However, the integration of games/gamification strategies in engineering creates the opportunity foradvanced blended spaces and the amplification of technology, particularlythrough virtual environments and ecosystems (VES) but have yet tocapitalize from. Gaming offers the communities of engineers, scientistsand technologists new modes of human machine interaction. Games areengaging mechanisms of interaction, while VES particularly VR, has itsown specificity in terms of advanced interactive interfaces, methods andtools. A combination of VR and serious gaming (SG) drives insight andunderstanding in problem-solving and decision-making scenarios withenhanced and immersive user experiences (i.e., playfulness, flexibility,collaboration, motivation, creativity).

The panel discussion topics include: VR applications and futures in design /engineering / medical / production & manufacturing (anything that mightbe of interest to the CIE/VES community).
Original languageEnglish
Title of host publicationProceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE
PublisherAmerican Society of Mechanical Engineers
Publication statusPublished - 21 Aug 2016
Event36th ASME Computers and Information in Engineering Conference 2016 - North Carolina, Charlotte, United States
Duration: 21 Aug 201624 Aug 2016
Conference number: 36th


Conference36th ASME Computers and Information in Engineering Conference 2016
Abbreviated titleCIE 2016
Country/TerritoryUnited States
Internet address


  • VR applications
  • Design
  • Engineering
  • Gamification
  • Medical
  • Production
  • Manufacturing
  • Construction industry


Dive into the research topics of 'VES 2020: A Virtual Exploration in Real Usefulness'. Together they form a unique fingerprint.

Cite this