Value Propositions for Serious Games in Health and Well-being

Rosa García Sánchez, Alasdair Thin, Jannicke Baalsrud Hauge, Giusy Fiucci, Thierry Nabeth, Michel Rudnianski, Angelo Marco Luccini, Kam Star

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    There are many different potential applications for Serious Games (SGs) in the field of Health and Well-being. While a significant number of SGs have already been produced, there is often a lack of consideration of the business aspects of the development including the market realities for a particular SG application. The development of a value dimensions framework and the analysis of a representative sample of SGs across a range of different Health and Well-being functional (market) sectors revealed significant diversity between functional sectors. Furthermore, an additional level of complexity may be added when the end-users of a SG are separate and distinct entities from the stakeholder(s) commissioning (and paying) for the development of a SG and as a result may differ in their perceptions of value. It is recommended that value propositions need to be carefully considered when planning the development of SGs in the field of Health and Well-being.
    Original languageEnglish
    Title of host publicationSerious Games Development and Applications
    Subtitle of host publicationProceedings of the Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012
    PublisherSpringer
    Pages150–157
    Number of pages8
    Volume7528
    ISBN (Electronic)978-3-642-33687-4
    ISBN (Print)978-3-642-33686-7
    DOIs
    Publication statusPublished - 25 Sept 2012

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Berlin Heidelberg
    Volume7528
    ISSN (Print)0302-9743

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