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Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
Agnessa Spanellis (Editor), J. Tuomas Harviainen (Editor)
Edinburgh Business School
School of Social Sciences
Research output
:
Book/Report
›
Book
4
Citations (Scopus)
Overview
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INIS
applications
50%
business
50%
design
50%
ecosystems
50%
education
50%
foundations
50%
gloves
50%
implementation
50%
streams
50%
sustainability
50%
sustainable development
100%
Social Sciences
Case Study
25%
Gamification
100%
Inclusivity
25%
Sustainable Development Goals
100%
United Nation Organization
25%
Earth and Planetary Sciences
Amazon
50%
Environmental Impact Assessment
50%
Sustainable Development Goals
100%
United Nations
50%
Computer Science
Case Study
25%
Game Design
25%
Gamification
100%
Organizational Study
25%
Sustainability Study
25%
Theoretical Framework
25%
Engineering
Design Element
25%
Gamification
100%
Sustainable Development
100%
Economics, Econometrics and Finance
Social Change
100%
Sustainable Development Goals
100%