Skip to main navigation
Skip to search
Skip to main content
Heriot-Watt Research Portal Home
Help & FAQ
Home
Profiles
Research units
Research output
Datasets
Impacts
Equipment
Prizes
Activities
Press/Media
Courses
Search by expertise, name or affiliation
Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
Agnessa Spanellis (Editor), J. Tuomas Harviainen (Editor)
Edinburgh Business School
School of Social Sciences
Research output
:
Book/Report
›
Book
4
Citations (Scopus)
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
INIS
sustainable development
100%
applications
50%
implementation
50%
design
50%
education
50%
ecosystems
50%
business
50%
streams
50%
foundations
50%
sustainability
50%
gloves
50%
Social Sciences
Gamification
100%
Sustainable Development Goals
100%
Inclusivity
25%
Case Study
25%
United Nation Organization
25%
Earth and Planetary Sciences
Sustainable Development Goals
100%
Environmental Impact Assessment
50%
Amazon
50%
United Nations
50%
Computer Science
Gamification
100%
Game Design
25%
Theoretical Framework
25%
Organizational Study
25%
Sustainability Study
25%
Case Study
25%
Engineering
Sustainable Development
100%
Gamification
100%
Design Element
25%
Economics, Econometrics and Finance
Sustainable Development Goals
100%
Social Change
100%