Towards modding and reengineering digital games for education

Ioana Andreea Stanescu, Jannicke Baalsrud Hauge, Antoniu Stefan, Theodore Lim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Research has highlighted the positive qualities of Digital Games for Education (DGE), such as their persuasiveness and motivational appeal, which can support immersive, situated and learner-centered learning experiences. Designing, Developing and Developing (DDD) games for education remain a challenge, especially in terms of costs and of the advanced, multi-disciplinary expertise required to DDD a game. This paper highlights the challenges associated with the implementation of pedagogical requisites and analyzes opportunities for enabling modular, scalable and more elastic DDD processes. To support the approach, the authors present the Reusability Serious Games Reusability Point of Reference (SGREF), a tool that aims to facilitate game modding and reengineering by capturing and structuring information on DDD processes. Two case studies are presented to reflect the particularities teachers are confronted with when attempting to alter or extend a DEG and how SGREF is used to collect information to support DEG modding and reengineering.

Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication4th International Conference, GALA 2015, Revised Selected Papers
EditorsAlessandro De Gloria, Remco Veltkamp
PublisherSpringer International Publishing
Pages550-559
Number of pages10
ISBN (Electronic)9783319402161
ISBN (Print)9783319402154
DOIs
Publication statusPublished - 2016
Event4th International Conference on Games and Learning Alliance 2015 - Rome, Italy
Duration: 9 Dec 201511 Dec 2015

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume9599
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Conference on Games and Learning Alliance 2015
Abbreviated titleGALA 2015
CountryItaly
CityRome
Period9/12/1511/12/15

Keywords

  • Bamzooki
  • Game based learning
  • LM-GM
  • Seconds
  • SGREF

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Stanescu, I. A., Hauge, J. B., Stefan, A., & Lim, T. (2016). Towards modding and reengineering digital games for education. In A. De Gloria, & R. Veltkamp (Eds.), Games and Learning Alliance: 4th International Conference, GALA 2015, Revised Selected Papers (pp. 550-559). (Lecture Notes in Computer Science; Vol. 9599). Springer International Publishing. https://doi.org/10.1007/978-3-319-40216-1_59