TY - GEN
T1 - Towards intelligent computer assisted educational role-play
AU - Lim, Mei Yii
AU - Aylett, Ruth
AU - Enz, Sibylle
AU - Kriegel, Michael
AU - Vannini, Natalie
AU - Hall, Lynne
AU - Jones, Susan
PY - 2009
Y1 - 2009
N2 - This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as well as deepen the sense of engagement and presence in participants to produce more successful learning. The discussion will be presented using a showcase from the eCIRCUS project, ORIENT, an application combining virtual and real life role-play for social and emotional learning. © 2009 Springer Berlin Heidelberg.
AB - This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as well as deepen the sense of engagement and presence in participants to produce more successful learning. The discussion will be presented using a showcase from the eCIRCUS project, ORIENT, an application combining virtual and real life role-play for social and emotional learning. © 2009 Springer Berlin Heidelberg.
KW - Educational role-play
KW - Innovative interaction modalities
KW - Intelligent virtual actors
KW - Social and emotional learning
UR - http://www.scopus.com/inward/record.url?scp=69949129461&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-03364-3_27
DO - 10.1007/978-3-642-03364-3_27
M3 - Conference contribution
SN - 3642033636
SN - 9783642033636
VL - 5670 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 208
EP - 219
BT - Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
T2 - 4th International Conference on E-Learning and Games
Y2 - 9 August 2009 through 11 August 2009
ER -