Towards intelligent computer assisted educational role-play

Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne Hall, Susan Jones

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as well as deepen the sense of engagement and presence in participants to produce more successful learning. The discussion will be presented using a showcase from the eCIRCUS project, ORIENT, an application combining virtual and real life role-play for social and emotional learning. © 2009 Springer Berlin Heidelberg.

Original languageEnglish
Title of host publicationLearning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Pages208-219
Number of pages12
Volume5670 LNCS
DOIs
Publication statusPublished - 2009
Event4th International Conference on E-Learning and Games - Banff, AB, Canada
Duration: 9 Aug 200911 Aug 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743

Conference

Conference4th International Conference on E-Learning and Games
Abbreviated titleEdutainment 2009
Country/TerritoryCanada
CityBanff, AB
Period9/08/0911/08/09

Keywords

  • Educational role-play
  • Innovative interaction modalities
  • Intelligent virtual actors
  • Social and emotional learning

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