Towards a Cyber-Physical Gaming System for Training in the Construction and Engineering Industry

Aparajithan Sivanathan, Mohamed Abdel-Wahab, Frédéric Bosché, Theodore Lim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)
140 Downloads (Pure)

Abstract

Introducing serious gaming systems (SGS) has the potential to enhance trainee experience and performance across the construction industry and its supply chain, such as mechanical engineering services. SGS as an ‘enabler’ in architectural engineering has received limited research in its role to assess and enhance the performance of its workforce. In a personnel high-risk environment, improving training standards to eliminate or reduce health and safety risks, in addition to providing an understanding of workers’ ergonomics, ensures sustainability of both the project and its workforce. This paper presents an activity tracking and feedback system that captures the physical activity of a construction worker climbing a ladder. Climbing is captured with a 3D motion capture system and processed in real-time to identify potential areas of underperformance. A simple and representative scoring method was established as a reporting method (game statistics) for giving feedback about the correctness of the activity. It can nonetheless be tuned to characterise and adjust to various complexity levels in-line with the required training standards. Furthermore, the motion data and feedback information are fed into a virtual gaming environment enabling the real-time visualisation of the trainee’s motion and experiential learning of the performance through visual and audio feedback. The gaming concepts are employed here with multiple purposes, particularly for accelerating and facilitating the learning process of the trainee. In addition to the 3D motion capturing system, this paper outlines and tests a proposed serious cyber-physical gaming system that incorporates wearable technologies that has the potential to support both construction training and practice.
Original languageEnglish
Title of host publicationASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
PublisherAmerican Society of Mechanical Engineers
Volume1B
ISBN (Print)9780791846292
DOIs
Publication statusPublished - 17 Aug 2014
Event34th Computers and Information in Engineering Conference 2014 - Buffalo, United States
Duration: 17 Aug 201420 Aug 2014

Conference

Conference34th Computers and Information in Engineering Conference 2014
CountryUnited States
CityBuffalo
Period17/08/1420/08/14

Keywords

  • Serious games
  • Serious gaming systems
  • cyber-physical gaming system
  • Learning systems
  • Health and safety
  • Construction industry

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  • Cite this

    Sivanathan, A., Abdel-Wahab, M., Bosché, F., & Lim, T. (2014). Towards a Cyber-Physical Gaming System for Training in the Construction and Engineering Industry. In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (Vol. 1B). [DETC2014-34930] American Society of Mechanical Engineers. https://doi.org/10.1115/DETC2014-34930