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To facilitate or not? Understanding the role of the teacher in using a serious game
Jannicke Baalsrud Hauge
,
Theodore Lim
, Sandy Louchart
, Matthias Kalverkamp
, Francesco Bellotti
, Claudia Ribeiro
School of Engineering & Physical Sciences
Institute of Mechanical, Process & Energy Engineering
School of Mathematical & Computer Sciences
Computer Science
Research output
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peer-review
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INIS
learning
100%
engineering
100%
shortfalls
66%
chains
33%
planning
33%
supply
33%
education
33%
operation
33%
management
33%
manufacturing
33%
Social Sciences
Learning Experiences
100%
Student Experience
50%
Student Learning
50%
Independent Study
50%
Engineering Education
50%
Supply Chain Management
50%
Personalized Learning
50%
Engineering
Serious Games
100%
Engineering
100%
Management Chain
50%
Fundamental Component
50%
Manufacturing Engineering
50%
Computer Science
Serious Game
100%
Learning Experiences
100%
Supply Chain
50%
Supported Class
50%
Fundamental Component
50%