To facilitate or not? Understanding the role of the teacher in using a serious game

Jannicke Baalsrud Hauge, Theodore Lim, Sandy Louchart, Matthias Kalverkamp, Francesco Bellotti, Claudia Ribeiro

Research output: Contribution to conferencePaperpeer-review

Abstract

The challenge of delivering personalized learning experiences in a large class, and through groups or teams, is an undertaking fraught with difficulties. Yet it is a necessary experience for engineering education since engineering in the real world are team-based events that build from individual knowledge. This paper reports on the learning of supply chain management (SCM), a fundamental component in engineering manufacturing operations and logistics planning. The study investigates the use of SHORTFALL a team-based game in conjunction with various degrees of facilitation, supported with taught material. Early results from two separate and independent studies suggest that using SHORTFALL in classes supported by expert teachers has a positive impact on the students experience and learning outcomes.
Original languageEnglish
Number of pages15
Publication statusPublished - 7 Jul 2014
EventSecond International Games and Learning Alliance Conference - Dassault Systemes, Paris, France
Duration: 23 Oct 201325 Oct 2013

Conference

ConferenceSecond International Games and Learning Alliance Conference
Abbreviated titleGALA 2013
Country/TerritoryFrance
CityParis
Period23/10/1325/10/13

Keywords

  • personalized learning experiences
  • supply chain management
  • Game-based learning
  • Serious games
  • Usability evaluation

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