The challenge of delivering personalized learning experiences in a large class, and through groups or teams, is an undertaking fraught with difficulties. Yet it is a necessary experience for engineering education since engineering in the real world are team-based events that build from individual knowledge. This paper reports on the learning of supply chain management (SCM), a fundamental component in engineering manufacturing operations and logistics planning. The study investigates the use of SHORTFALL a team-based game in conjunction with various degrees of facilitation, supported with taught material. Early results from two separate and independent studies suggest that using SHORTFALL in classes supported by expert teachers has a positive impact on the students experience and learning outcomes.
|Number of pages||15|
|Publication status||Published - 7 Jul 2014|
|Event||Second International Games and Learning Alliance Conference - Dassault Systemes, Paris, France|
Duration: 23 Oct 2013 → 25 Oct 2013
|Conference||Second International Games and Learning Alliance Conference|
|Abbreviated title||GALA 2013|
|Period||23/10/13 → 25/10/13|
- personalized learning experiences
- supply chain management
- Game-based learning
- Serious games
- Usability evaluation
Baalsrud Hauge, J., Lim, T., Louchart, S., Kalverkamp, M., Bellotti, F., & Ribeiro, C. (2014). To facilitate or not? Understanding the role of the teacher in using a serious game. Paper presented at Second International Games and Learning Alliance Conference, Paris, France.