Abstract
Virtual reality (VR) has the potential to substantially alter the manner in which products of the future are engineered. Currently there are many applications of VR during the product engineering process from design and analysis through to process planning, assembly, machining and shop floor layout. VR takes a multitude of forms, including immersive, desktop, augmented, and is rapidly developing as a tool that can be used in the engineering of products. This paper looks at the use of immersive VR as a tool for analysing both design and manufacturing product engineering activities in a series of research projects involving assembly planning and cable harness design. It focuses particularly on the use of the non-intrusive logging of users in such environments as a means to obtaining a rich data source for activity analysis and its potential within computer integrated manufacturing environments as a means of providing downstream engineering data. © 2006 Taylor & Francis.
Original language | English |
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Pages (from-to) | 117-134 |
Number of pages | 18 |
Journal | Virtual and Physical Prototyping |
Volume | 1 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2006 |
Keywords
- Assembly
- Cable harness
- Design
- Experimentation
- Immersive virtual reality
- Knowledge acquisition
- Manufacture
- Measurement