The participatory design process of tangibles for children’s socio-emotional learning

Rosella Gennari*, Alessandra Melonio, Mehdi Rizvi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)

Abstract

Education researchers voice the need of technology that can aid in the scaffolding of socio-emotional learning of primary-school children. In particular supporting norms for conversing with peers can enhance children’s engagement in school activities, which can positively impact on their academic achievements in turn. This paper reports on a participatory design process of tangibles for socio-emotional learning, conducted with different children, education experts and designers over time. It focuses on a specific tangible, TurnTalk, for the scaffolding of turn-sharing in group conversations with 8–13 year old children. The paper discusses how the process was organised so that all participants had a voice in the development of the tangible, bringing in design possibilities, and how these were carried over in the next design solution. The paper focuses on the most recent version of TurnTalk and field study. It concludes by reflecting on the results of the study as well as on the benefits and limitations of the design process.

Original languageEnglish
Title of host publicationEnd-User Development. IS-EUD 2017
PublisherSpringer
Pages167-182
Number of pages16
ISBN (Electronic)9783319587356
ISBN (Print)9783319587349
DOIs
Publication statusPublished - 14 May 2017
Event6th International Symposium on End-User Development 2017 - Eindhoven, Netherlands
Duration: 13 Jun 201715 Jun 2017

Publication series

NameLecture Notes in Computer Science
Volume10303
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Symposium on End-User Development 2017
Abbreviated titleIS-EUD 2017
Country/TerritoryNetherlands
CityEindhoven
Period13/06/1715/06/17

Keywords

  • Children
  • Families
  • Participatory design
  • Rapid design
  • Socio-emotional learning
  • Tangible design

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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