TY - GEN
T1 - The participatory design process of tangibles for children’s socio-emotional learning
AU - Gennari, Rosella
AU - Melonio, Alessandra
AU - Rizvi, Mehdi
N1 - Funding Information:
We thank parents and classes, the SEL and product design experts involved in the study, the Makerspace of UniBZ for their assistance. The work reported in this paper was supported through the GOST grant.
Publisher Copyright:
© Springer International Publishing AG 2017.
PY - 2017/5/14
Y1 - 2017/5/14
N2 - Education researchers voice the need of technology that can aid in the scaffolding of socio-emotional learning of primary-school children. In particular supporting norms for conversing with peers can enhance children’s engagement in school activities, which can positively impact on their academic achievements in turn. This paper reports on a participatory design process of tangibles for socio-emotional learning, conducted with different children, education experts and designers over time. It focuses on a specific tangible, TurnTalk, for the scaffolding of turn-sharing in group conversations with 8–13 year old children. The paper discusses how the process was organised so that all participants had a voice in the development of the tangible, bringing in design possibilities, and how these were carried over in the next design solution. The paper focuses on the most recent version of TurnTalk and field study. It concludes by reflecting on the results of the study as well as on the benefits and limitations of the design process.
AB - Education researchers voice the need of technology that can aid in the scaffolding of socio-emotional learning of primary-school children. In particular supporting norms for conversing with peers can enhance children’s engagement in school activities, which can positively impact on their academic achievements in turn. This paper reports on a participatory design process of tangibles for socio-emotional learning, conducted with different children, education experts and designers over time. It focuses on a specific tangible, TurnTalk, for the scaffolding of turn-sharing in group conversations with 8–13 year old children. The paper discusses how the process was organised so that all participants had a voice in the development of the tangible, bringing in design possibilities, and how these were carried over in the next design solution. The paper focuses on the most recent version of TurnTalk and field study. It concludes by reflecting on the results of the study as well as on the benefits and limitations of the design process.
KW - Children
KW - Families
KW - Participatory design
KW - Rapid design
KW - Socio-emotional learning
KW - Tangible design
UR - http://www.scopus.com/inward/record.url?scp=85021205303&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-58735-6_12
DO - 10.1007/978-3-319-58735-6_12
M3 - Conference contribution
AN - SCOPUS:85021205303
SN - 9783319587349
T3 - Lecture Notes in Computer Science
SP - 167
EP - 182
BT - End-User Development. IS-EUD 2017
PB - Springer
T2 - 6th International Symposium on End-User Development 2017
Y2 - 13 June 2017 through 15 June 2017
ER -