Abstract
This short paper discusses the design of the JominiEngine, a serious game engine for massive multi-player online role-playing games (MMORPG), designed as an educational tool for the learning domain of history. The main design principles of the game engine are accuracy in the historic model, flexibility in the scope of content modeling in order to cover a range of historic periods, cooperative team-play embedded in a competitive game in order to reflect the historical context, and high security in the interaction with the underlying game engine.
Original language | English |
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Publication status | Published - 1 Aug 2016 |
Event | Playing with History 2016: Workshop on Games, Antiquity and History - Abertay University, Dundee, United Kingdom Duration: 1 Aug 2016 → 1 Aug 2016 http://digra-fdg2016.org/workshop-playing-with-history-games-antiquity-and-history/ |
Conference
Conference | Playing with History 2016: Workshop on Games, Antiquity and History |
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Abbreviated title | PWH16 |
Country/Territory | United Kingdom |
City | Dundee |
Period | 1/08/16 → 1/08/16 |
Internet address |