The Jomini Engine: a historical MMORPG framework

Hans-Wolfgang Loidl, Sandy Louchart

Research output: Contribution to conferencePaper

1 Citation (Scopus)
68 Downloads (Pure)

Abstract

This short paper discusses the design of the JominiEngine, a serious game engine for massive multi-player online role-playing games (MMORPG), designed as an educational tool for the learning domain of history. The main design principles of the game engine are accuracy in the historic model, flexibility in the scope of content modeling in order to cover a range of historic periods, cooperative team-play embedded in a competitive game in order to reflect the historical context, and high security in the interaction with the underlying game engine.
Original languageEnglish
Publication statusPublished - 1 Aug 2016
EventPlaying with History 2016: Workshop on Games, Antiquity and History - Abertay University, Dundee, United Kingdom
Duration: 1 Aug 20161 Aug 2016
http://digra-fdg2016.org/workshop-playing-with-history-games-antiquity-and-history/

Conference

ConferencePlaying with History 2016: Workshop on Games, Antiquity and History
Abbreviated titlePWH16
CountryUnited Kingdom
CityDundee
Period1/08/161/08/16
Internet address

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