Abstract
The introduction of motion controller and camera as gaming peripherals have increased the immersion of computer games today. Moving on from using conventional handheld game controllers, players can now use gestures for gameplay control. At this juncture, despite the popularity of Shooter Role Playing Games (SRPG) among developers and researchers, gesture mechanics remains limited and underdeveloped. In this paper, we have experimented with a set of simple intuitive gestures for a newly designed SRPG called The Invoker. Implemented with the Microsoft Kinect, The Invoker emphasizes on the battle experience by utilizing hand and body movements to dodge and cast spells. A selection of gesture transitions were designed to produce various skill combinations during gameplay. For further enhancement and usability, visual and audio feedback were also provided to the player when an action is performed. By qualitative user evaluation on a target RPG interest group, about 70% of the participants expressed positive feedback on the design of spell casting gestures and skill combination mechanics in the game.
Original language | English |
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Title of host publication | 2015 Game Physics and Mechanics International Conference (GAMEPEC) |
Publisher | IEEE |
Pages | 6-10 |
Number of pages | 5 |
ISBN (Electronic) | 9781467372077 |
DOIs | |
Publication status | Published - 19 Nov 2015 |
Event | Game Physics and Mechanics International Conference 2015 - Langkawi, Malaysia Duration: 25 Aug 2015 → 27 Aug 2015 |
Conference
Conference | Game Physics and Mechanics International Conference 2015 |
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Abbreviated title | GAMEPEC 2015 |
Country/Territory | Malaysia |
City | Langkawi |
Period | 25/08/15 → 27/08/15 |
Keywords
- Gesture mechanics
- Gesture-based game
- Intuitive gestures
- Microsoft Kinect
- Shooter RPG
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Software
- Mechanical Engineering