The importance of trust between operator and AUV

Crossing the human/computer language barrier

Nick Johnson, Pedro Patrón, David Lane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

AUVs have many advantages over traditional remote presence systems, but their autonomy introduces problems of its own. A deficit in trust may arise between the operator and an AUV which is able to modify its own plan and potentially behave in a not observably deterministic fashion. There have been some notable previous attempts to bring the plan used in an autonomous system closer to the user, but AUVs represent a relatively new technology which operates in a particular and limited domain for which this infrastructure does not yet exist. Here we present a framework to bring state and purpose of the mission as close to the user as possible. Natural language and high level graphics, which take influence from computer games in order to engender familiarity, are used as as key components of both the input and output of our suggested plan creation system. This allows the user to satisfy themselves of the validity of a plan and the competence of the system before it is run on a real AUV. © 2007 IEEE.

Original languageEnglish
Title of host publicationOCEANS 2007 - Europe
Publication statusPublished - 2007
EventOCEANS 2007 - Europe - Aberdeen, Scotland, United Kingdom
Duration: 18 Jun 200721 Jun 2007

Conference

ConferenceOCEANS 2007 - Europe
CountryUnited Kingdom
CityAberdeen, Scotland
Period18/06/0721/06/07

Fingerprint

Computer games
Computer programming languages

Cite this

@inproceedings{6fa79bd584154cc7a12e80646f940fa9,
title = "The importance of trust between operator and AUV: Crossing the human/computer language barrier",
abstract = "AUVs have many advantages over traditional remote presence systems, but their autonomy introduces problems of its own. A deficit in trust may arise between the operator and an AUV which is able to modify its own plan and potentially behave in a not observably deterministic fashion. There have been some notable previous attempts to bring the plan used in an autonomous system closer to the user, but AUVs represent a relatively new technology which operates in a particular and limited domain for which this infrastructure does not yet exist. Here we present a framework to bring state and purpose of the mission as close to the user as possible. Natural language and high level graphics, which take influence from computer games in order to engender familiarity, are used as as key components of both the input and output of our suggested plan creation system. This allows the user to satisfy themselves of the validity of a plan and the competence of the system before it is run on a real AUV. {\circledC} 2007 IEEE.",
author = "Nick Johnson and Pedro Patr{\'o}n and David Lane",
year = "2007",
language = "English",
isbn = "1424406358",
booktitle = "OCEANS 2007 - Europe",

}

Johnson, N, Patrón, P & Lane, D 2007, The importance of trust between operator and AUV: Crossing the human/computer language barrier. in OCEANS 2007 - Europe. OCEANS 2007 - Europe, Aberdeen, Scotland, United Kingdom, 18/06/07.

The importance of trust between operator and AUV : Crossing the human/computer language barrier. / Johnson, Nick; Patrón, Pedro; Lane, David.

OCEANS 2007 - Europe. 2007.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - The importance of trust between operator and AUV

T2 - Crossing the human/computer language barrier

AU - Johnson, Nick

AU - Patrón, Pedro

AU - Lane, David

PY - 2007

Y1 - 2007

N2 - AUVs have many advantages over traditional remote presence systems, but their autonomy introduces problems of its own. A deficit in trust may arise between the operator and an AUV which is able to modify its own plan and potentially behave in a not observably deterministic fashion. There have been some notable previous attempts to bring the plan used in an autonomous system closer to the user, but AUVs represent a relatively new technology which operates in a particular and limited domain for which this infrastructure does not yet exist. Here we present a framework to bring state and purpose of the mission as close to the user as possible. Natural language and high level graphics, which take influence from computer games in order to engender familiarity, are used as as key components of both the input and output of our suggested plan creation system. This allows the user to satisfy themselves of the validity of a plan and the competence of the system before it is run on a real AUV. © 2007 IEEE.

AB - AUVs have many advantages over traditional remote presence systems, but their autonomy introduces problems of its own. A deficit in trust may arise between the operator and an AUV which is able to modify its own plan and potentially behave in a not observably deterministic fashion. There have been some notable previous attempts to bring the plan used in an autonomous system closer to the user, but AUVs represent a relatively new technology which operates in a particular and limited domain for which this infrastructure does not yet exist. Here we present a framework to bring state and purpose of the mission as close to the user as possible. Natural language and high level graphics, which take influence from computer games in order to engender familiarity, are used as as key components of both the input and output of our suggested plan creation system. This allows the user to satisfy themselves of the validity of a plan and the competence of the system before it is run on a real AUV. © 2007 IEEE.

M3 - Conference contribution

SN - 1424406358

SN - 9781424406357

BT - OCEANS 2007 - Europe

ER -