Abstract
Conversations and discussions in classrooms among children and with teachers are an important part of a learning environment. Social Learning (SL) curricula place special emphases on using conversations as learning tools to teach children positive social norms. Smart tangible objects, briefly, tangibles can help scaffold such conversations by promoting a multimodal experience. The presented PhD research aims at creating such tangibles. The design process is participatory, based on action-research: prototype solutions are rapidly developed; these are used by users and experts of the SL domain in the field, and their usage is reflected over to stir design directions or uncover design possibilities. This DC paper reports on the evolution of tangible prototypes: it shows how new design ideas emerged by moving designers into the field and making users adopt prototype solutions in their environment.
Original language | English |
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Pages (from-to) | 57-65 |
Number of pages | 9 |
Journal | CEUR Workshop Proceedings |
Volume | 1910 |
Publication status | Published - 2017 |
Event | 2017 Doctoral Consortium, Posters and Demos at CHItaly 2017 - Cagliari, Italy Duration: 18 Sept 2017 → 20 Sept 2017 |
Keywords
- Action research
- Blended learning
- IoT
- Social Learning
- Tangible
ASJC Scopus subject areas
- General Computer Science