Technology-enhanced role-play for intercultural learning contexts

Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne Hall, Paola Rizzo, Karin Leichtenstern

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)


Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However while other types of education activity have been routinely technology-enhanced for some time, the specific problems of supporting educational role-play with technology have only begun to be tackled recently. Within the eCIRCUS project we have designed a framework for technology-enhanced role-play with the aim of educating adolescents about intercultural empathy. This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. In this paper we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. Furthermore we will present some preliminary results of our first evaluation trials of ORIENT. © 2009 Springer.

Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2009 - 8th International Conference, Proceedings
Number of pages12
Volume5709 LNCS
Publication statusPublished - 2009
Event8th International Conference on Entertainment Computing - Paris, France
Duration: 3 Sep 20095 Sep 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5709 LNCS
ISSN (Print)0302-9743


Conference8th International Conference on Entertainment Computing
Abbreviated titleICEC 2009


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