Abstract
This paper presents current work on a pervasive health and fitness game (exergame), designed to motivate children to reach their recommended daily exercise goals and facilitate long term behavioural change. I discuss briefly the current work in the area of pervasive exergames and highlight a common theme in the approach they take. Through my study of the relevant psychology literature, I identify a potential problem in this approach - the goal context that the majority of systems adopt. I hypothesize that a Task-Involved rather than an Ego-Involved system would be more suitable at addressing the problem of sedentary childhood behaviour. Finally, this paper outlines the design requirements of a pervasive exergame with the aim of assessing whether one goal context proves more motivating than the other. © 2011 IEEE.
Original language | English |
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Title of host publication | 2011 IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2011 |
Pages | 405-406 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 2011 |
Event | 2011 9th IEEE International Conference on Pervasive Computing and Communications Workshops - Seattle, WA, United States Duration: 21 Mar 2011 → 25 Mar 2011 |
Conference
Conference | 2011 9th IEEE International Conference on Pervasive Computing and Communications Workshops |
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Abbreviated title | PERCOM Workshops 2011 |
Country/Territory | United States |
City | Seattle, WA |
Period | 21/03/11 → 25/03/11 |
Keywords
- exergames
- location-aware
- motivation
- pervasive games
- ubiquitous computing