Tactile microsensor arrays for virtual reality

Yifan Liu, David Watson, Theodore Lim, James Millar Ritchie, Will Shu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Microelectromechanical systems (MEMS) sensors offer great advantages because of their small size, high sensitivity, low power consumption and ability to construct massive microarrays. These microsensors have promising applications in the gaming industry, engineering and life sciences and as highly interactive devices for virtual reality systems. In order to integrate this type of sensors into “wearable” human-computer interfaces, this would require them to be extremely pliable and thin so that they can adapt and change to movements from objects such as a human hand. In this paper, we propose to discuss the design of a low cost sensor array capable of detecting movement and motion using readily available components.
Original languageEnglish
Title of host publicationLearn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009.
PagesSesion O-22:110057_ISAGA2009
Number of pages9
Publication statusPublished - 8 Jun 2009
EventLearn to Game, Game to Learn; Proceedings of the 40th Conference - Singapore, Singapore
Duration: 29 Jun 20093 Jul 2009

Conference

ConferenceLearn to Game, Game to Learn; Proceedings of the 40th Conference
Abbreviated titleISAGA 2009
Country/TerritorySingapore
CitySingapore
Period29/06/093/07/09

Keywords

  • Tactile sensors
  • microsensors
  • virtual reality gaming

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