Abstract
Microelectromechanical systems (MEMS) sensors offer great advantages because of their small size, high sensitivity, low power consumption and ability to construct massive microarrays. These microsensors have promising applications in the gaming industry, engineering and life sciences and as highly interactive devices for virtual reality systems. In order to integrate this type of sensors into “wearable” human-computer interfaces, this would require them to be extremely pliable and thin so that they can adapt and change to movements from objects such as a human hand. In this paper, we propose to discuss the design of a low cost sensor array capable of detecting movement and motion using readily available components.
Original language | English |
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Title of host publication | Learn to Game, Game to Learn; Proceedings of the 40th Conference ISAGA 2009. |
Pages | Sesion O-22:110057_ISAGA2009 |
Number of pages | 9 |
Publication status | Published - 8 Jun 2009 |
Event | Learn to Game, Game to Learn; Proceedings of the 40th Conference - Singapore, Singapore Duration: 29 Jun 2009 → 3 Jul 2009 |
Conference
Conference | Learn to Game, Game to Learn; Proceedings of the 40th Conference |
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Abbreviated title | ISAGA 2009 |
Country/Territory | Singapore |
City | Singapore |
Period | 29/06/09 → 3/07/09 |
Keywords
- Tactile sensors
- microsensors
- virtual reality gaming