Tactics of interactivity in Virtual Reality: Learning from 3d game tools

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia
PublisherAssociation for Computer-Aided Architectural Design Research in Asia
Pages223-232
Number of pages10
ISBN (Print)9789881902634
DOIs
Publication statusPublished - 2012

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