Abstract
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia |
| Publisher | Association for Computer-Aided Architectural Design Research in Asia |
| Pages | 223-232 |
| Number of pages | 10 |
| ISBN (Print) | 9789881902634 |
| DOIs | |
| Publication status | Published - 2012 |