Abstract
The "Game of Internet of Things" toolkit (IoTgo) follows a playful approach for supporting end users in creating Internet of Things (IoT) smart things. End users, especially teens, often do not have prior expertise or familiarity with programming and prototyping to effectively create such smart things. Thus, they require easy to use and readily available tools to do so. The IoTgo toolkit aims to fill this gap, by covering the exploration, ideation, reflection, programming and prototyping of IoT smart things. This paper focuses particularly on the set of IoTgo tools that focus on supporting end users in the programming and prototyping aspects of creating IoT smart things.
Original language | English |
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Pages (from-to) | 11-16 |
Number of pages | 6 |
Journal | CEUR Workshop Proceedings |
Volume | 3053 |
Publication status | Published - 21 Dec 2021 |
Event | 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems 2021 - Virtual, Online, Italy Duration: 30 Sept 2021 → … |
Keywords
- Design
- End Users
- Ideation
- IoT
- Prototyping and Programming
- Reflection
- Smart Things
- Toolkit
ASJC Scopus subject areas
- General Computer Science