Studying digital graffiti as a location-based social network

David K. McGookin, Stephen A. Brewster, Georgi Christov

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Increasing amounts of geo-tagged social media have led to interest in how that media can be re-integrated into the physical environment. Yet, although location information is often automatically appended to media, little is know about how users consider location in its creation and viewing. Using Graffiti as a design meme, we developed a novel social media service to investigate these issues. A two week field study showed how users incorporated both utilitarian and playful aspects of location into their social media creation, as well as revealing a disconnect between the location-media relationship intended by creators and perceived by viewers. We outline implications of our work for services that seek to repurpose existing geo-tagged social media in the design of novel services.

Original languageEnglish
Title of host publicationProceedings of the Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages3269-3278
Number of pages10
ISBN (Print)978-1-4503-2473-1
DOIs
Publication statusPublished - 2014
Event2014 CHI Conference on Human Factors in Computing Systems - Toronto, ON, Canada
Duration: 26 Apr 20141 May 2014

Conference

Conference2014 CHI Conference on Human Factors in Computing Systems
Abbreviated title CHI '14
CountryCanada
CityToronto, ON
Period26/04/141/05/14

Keywords

  • DigiGraff
  • Geo-Social Media
  • Graffiti
  • Pico Projection

Cite this

McGookin, D. K., Brewster, S. A., & Christov, G. (2014). Studying digital graffiti as a location-based social network. In Proceedings of the Conference on Human Factors in Computing Systems (pp. 3269-3278). Association for Computing Machinery. https://doi.org/10.1145/2556288.2557266