Study design and data gathering guide for serious games’ evaluation

Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C K H Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Millar Ritchie

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

11 Citations (Scopus)

Abstract

The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT), quasi-experimental designs, and surveys. Case studies of a selection of serious games developed for use in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games.
Original languageEnglish
Title of host publicationPsychology, Pedagogy, and Assessment in Serious Games
EditorsThomas M Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Pablo Moreno-Ger
PublisherIGI Global
Pages394-419
Number of pages26
ISBN (Electronic)9781466647749
ISBN (Print)9781466647732, 1466647736
DOIs
Publication statusPublished - 2014

Keywords

  • Meta-analyses
  • Randomised controlled trials (RCT)
  • Quasi-Experiment
  • Learning Outcomes
  • Game Based Learning
  • Evaluation
  • Case Study
  • Serious Games

ASJC Scopus subject areas

  • Education

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  • Cite this

    Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R., Riedel, J. C. K. H., Moreno-Ger, P., Bellotti, F., Lim, T., & Ritchie, J. M. (2014). Study design and data gathering guide for serious games’ evaluation. In T. M. Connolly, T. Hainey, E. Boyle, G. Baxter, & P. Moreno-Ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 394-419). IGI Global. https://doi.org/10.4018/978-1-4666-4773-2.ch018