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StorySculptor: Offering a personalised text-based gaming experience using Large Language Models (LLMs)


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Abstract

This study explored the integration of large language models (LLMs) into the realm of interactive fiction (text-based gaming) and aimed to bridge natural language processing techniques with the domain of storytelling. The study dives into the current state-of-the-art applications of LLMs and their capacity to generate narratives in real-time gaming environments. The paper further highlighted the implementation steps and focused on proposing a novel application of LLMs: developing a game agent designed to act as an active participant in interactive text games such that it is capable of adapting narratives based on player input and contributing to a more personalized gaming experience. By developing a novel system, the research contributes to the field through the following key advancements: (1) the creation of a novel dataset, generated using GPT-4, specifically designed to fine-tune LLMs for interactive gaming scenarios, and (2) the successful fine-tuning of the Mistral 7B instruct model, enabling dynamic game narrative generation.
Original languageEnglish
Title of host publicationProceedings of International Conference on Information Technology and Applications
Subtitle of host publicationICITA 2024
EditorsAbrar Ullah, Sajid Anwar
PublisherSpringer
Pages283-293
Number of pages11
ISBN (Electronic)9789819617586
ISBN (Print)9789819617579
DOIs
Publication statusPublished - 15 Jun 2025
Event18th International Conference on Information Technology and Applications 2024 - Sydney, Australia
Duration: 17 Oct 202419 Oct 2024
https://2024.icita.world/#/

Publication series

NameLecture Notes in Networks and Systems
Volume1248
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference18th International Conference on Information Technology and Applications 2024
Abbreviated titleICITA 2024
Country/TerritoryAustralia
CitySydney
Period17/10/2419/10/24
Internet address

Keywords

  • Game agent
  • Interactive fiction
  • Large language models
  • Text games

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Computer Networks and Communications

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