Abstract
Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self-esteem and teamwork skills.
| Original language | English |
|---|---|
| Pages (from-to) | 61-65 |
| Number of pages | 5 |
| Journal | Communications of the ACM |
| Volume | 48 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Jan 2005 |