Abstract
Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self-esteem and teamwork skills.
Original language | English |
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Pages (from-to) | 61-65 |
Number of pages | 5 |
Journal | Communications of the ACM |
Volume | 48 |
Issue number | 1 |
DOIs | |
Publication status | Published - Jan 2005 |