Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim*, S. Louchart, N. Suttie, J. Baalsrud Hauge, J. Earp, M. Ott, S. Arnab, D. Brown, I. A. Stanescu, F. Bellotti, M. Carvalho

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. A series of workshops were thus conducted to present and apply a preliminary exposition though a purpose-processing methodology to probe various SG design aspects, in particular how serious game design patterns map with pedagogical practices. The objective was to encourage dialogue and debate on core assumptions and emerging challenges to help develop robust methods and strategies to better SG design and its interconnectedness with pedagogy.

Original languageEnglish
Title of host publicationGames and Learning Alliance
PublisherSpringer
Pages174-183
Number of pages10
Volume9221
ISBN (Print)9783319229591
DOIs
Publication statusPublished - 2015
Event3rd International Conference on Games and Learning Alliance - Bucharest, United Kingdom
Duration: 2 Jul 20144 Jul 2014

Publication series

NameLecture Notes in Computer Science
PublisherSpringer International Publishing
Volume9221
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on Games and Learning Alliance
Abbreviated titleGALA 2014
Country/TerritoryUnited Kingdom
CityBucharest
Period2/07/144/07/14

Keywords

  • Game mechanics
  • Learning mechanics
  • Ludo-pedagogy mapping
  • Patterns
  • Pedagogically-driven game design

ASJC Scopus subject areas

  • General Computer Science
  • Theoretical Computer Science

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