Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana Andreea Stanescu , Francesco Bellotti, Maira B Carvalho, Jeffery Earp, Michela Ott, Sylvester Arnab, Damian Brown

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

1 Citation (Scopus)


Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
Original languageEnglish
Title of host publicationGames for Training, Education, Health and Sports
Subtitle of host publication4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings
Number of pages4
ISBN (Electronic)978-3-319-05972-3
Publication statusPublished - 2014

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743


  • Serious games
  • Serious Game Mechanics
  • Game Play
  • Pedagogical practices
  • Game-pedagogy mapping


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