Abstract
Original language | English |
---|---|
Title of host publication | Games for Training, Education, Health and Sports |
Subtitle of host publication | 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings |
Pages | 186-189 |
Number of pages | 4 |
Volume | 8395 |
ISBN (Electronic) | 978-3-319-05972-3 |
DOIs | |
Publication status | Published - 2014 |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Volume | 8395 |
ISSN (Print) | 0302-9743 |
Fingerprint
Keywords
- Serious games
- Serious Game Mechanics
- Game Play
- Pedagogical practices
- Game-pedagogy mapping
Cite this
}
Serious game mechanics, workshop on the ludo-pedagogical mechanism. / Lim, Theodore; Louchart, Sandy; Suttie, Neil; Baalsrud Hauge, Jannicke; Stanescu , Ioana Andreea; Bellotti, Francesco; Carvalho, Maira B; Earp, Jeffery; Ott, Michela ; Arnab, Sylvester; Brown, Damian.
Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395 2014. p. 186-189 (Lecture Notes in Computer Science; Vol. 8395).Research output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed)
TY - CHAP
T1 - Serious game mechanics, workshop on the ludo-pedagogical mechanism
AU - Lim, Theodore
AU - Louchart, Sandy
AU - Suttie, Neil
AU - Baalsrud Hauge, Jannicke
AU - Stanescu , Ioana Andreea
AU - Bellotti, Francesco
AU - Carvalho, Maira B
AU - Earp, Jeffery
AU - Ott, Michela
AU - Arnab, Sylvester
AU - Brown, Damian
PY - 2014
Y1 - 2014
N2 - Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
AB - Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
KW - Serious games
KW - Serious Game Mechanics
KW - Game Play
KW - Pedagogical practices
KW - Game-pedagogy mapping
U2 - 10.1007/978-3-319-05972-3_19
DO - 10.1007/978-3-319-05972-3_19
M3 - Chapter (peer-reviewed)
SN - 978-3-319-05971-6
VL - 8395
T3 - Lecture Notes in Computer Science
SP - 186
EP - 189
BT - Games for Training, Education, Health and Sports
ER -