Serious game mechanics, workshop on the ludo-pedagogical mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana Andreea Stanescu , Francesco Bellotti, Maira B Carvalho, Jeffery Earp, Michela Ott, Sylvester Arnab, Damian Brown

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
Original languageEnglish
Title of host publicationGames for Training, Education, Health and Sports
Subtitle of host publication4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings
Pages186-189
Number of pages4
Volume8395
ISBN (Electronic)978-3-319-05972-3
DOIs
Publication statusPublished - 2014

Publication series

NameLecture Notes in Computer Science
Volume8395
ISSN (Print)0302-9743

Fingerprint

Mechanics
Serious games
Processing

Keywords

  • Serious games
  • Serious Game Mechanics
  • Game Play
  • Pedagogical practices
  • Game-pedagogy mapping

Cite this

Lim, T., Louchart, S., Suttie, N., Baalsrud Hauge, J., Stanescu , I. A., Bellotti, F., ... Brown, D. (2014). Serious game mechanics, workshop on the ludo-pedagogical mechanism. In Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings (Vol. 8395, pp. 186-189). (Lecture Notes in Computer Science; Vol. 8395). https://doi.org/10.1007/978-3-319-05972-3_19
Lim, Theodore ; Louchart, Sandy ; Suttie, Neil ; Baalsrud Hauge, Jannicke ; Stanescu , Ioana Andreea ; Bellotti, Francesco ; Carvalho, Maira B ; Earp, Jeffery ; Ott, Michela ; Arnab, Sylvester ; Brown, Damian. / Serious game mechanics, workshop on the ludo-pedagogical mechanism. Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395 2014. pp. 186-189 (Lecture Notes in Computer Science).
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author = "Theodore Lim and Sandy Louchart and Neil Suttie and {Baalsrud Hauge}, Jannicke and Stanescu, {Ioana Andreea} and Francesco Bellotti and Carvalho, {Maira B} and Jeffery Earp and Michela Ott and Sylvester Arnab and Damian Brown",
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Lim, T, Louchart, S, Suttie, N, Baalsrud Hauge, J, Stanescu , IA, Bellotti, F, Carvalho, MB, Earp, J, Ott, M, Arnab, S & Brown, D 2014, Serious game mechanics, workshop on the ludo-pedagogical mechanism. in Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. vol. 8395, Lecture Notes in Computer Science, vol. 8395, pp. 186-189. https://doi.org/10.1007/978-3-319-05972-3_19

Serious game mechanics, workshop on the ludo-pedagogical mechanism. / Lim, Theodore; Louchart, Sandy; Suttie, Neil; Baalsrud Hauge, Jannicke; Stanescu , Ioana Andreea; Bellotti, Francesco; Carvalho, Maira B; Earp, Jeffery; Ott, Michela ; Arnab, Sylvester; Brown, Damian.

Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395 2014. p. 186-189 (Lecture Notes in Computer Science; Vol. 8395).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

TY - CHAP

T1 - Serious game mechanics, workshop on the ludo-pedagogical mechanism

AU - Lim, Theodore

AU - Louchart, Sandy

AU - Suttie, Neil

AU - Baalsrud Hauge, Jannicke

AU - Stanescu , Ioana Andreea

AU - Bellotti, Francesco

AU - Carvalho, Maira B

AU - Earp, Jeffery

AU - Ott, Michela

AU - Arnab, Sylvester

AU - Brown, Damian

PY - 2014

Y1 - 2014

N2 - Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices

AB - Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices

KW - Serious games

KW - Serious Game Mechanics

KW - Game Play

KW - Pedagogical practices

KW - Game-pedagogy mapping

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DO - 10.1007/978-3-319-05972-3_19

M3 - Chapter (peer-reviewed)

SN - 978-3-319-05971-6

VL - 8395

T3 - Lecture Notes in Computer Science

SP - 186

EP - 189

BT - Games for Training, Education, Health and Sports

ER -

Lim T, Louchart S, Suttie N, Baalsrud Hauge J, Stanescu IA, Bellotti F et al. Serious game mechanics, workshop on the ludo-pedagogical mechanism. In Games for Training, Education, Health and Sports: 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings. Vol. 8395. 2014. p. 186-189. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-05972-3_19