@inbook{43f6c3a1270340e595da11faa98e58d8,
title = "Serious game mechanics, workshop on the ludo-pedagogical mechanism",
abstract = " Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices ",
keywords = "Serious games, Serious Game Mechanics, Game Play, Pedagogical practices, Game-pedagogy mapping",
author = "Theodore Lim and Sandy Louchart and Neil Suttie and {Baalsrud Hauge}, Jannicke and Stanescu, {Ioana Andreea} and Francesco Bellotti and Carvalho, {Maira B} and Jeffery Earp and Michela Ott and Sylvester Arnab and Damian Brown",
year = "2014",
doi = "10.1007/978-3-319-05972-3_19",
language = "English",
isbn = "978-3-319-05971-6",
volume = "8395",
series = "Lecture Notes in Computer Science",
pages = "186--189",
booktitle = "Games for Training, Education, Health and Sports",
}