@inbook{808361e0e0f942358753bd1c41fb7601,
title = "Serious game for quantum research",
abstract = "In this article, we discuss the development and evaluation of a game designed to harness non-expert human intuition for scientific research in the field of Quantum Physics (Quantum Information). Since many physics problems are represented and analysed in a geometric space, we hypothesized that human predispositions such as geo-spatial intuition could be considered as a means to reduce the search space in some optimisation problems in quantum information which are currently solved through brute force approaches. We developed a 3D digital game in order to investigate players{\textquoteright} ability to solve a known and quantifiable current research problem in quantum physics. In this article, we describe our motivations for conducting this work, the game design and its implementation, our experimental design and an analysis of the results obtained via player evaluation. Initial results are promising, indicating that players can indeed find known solutions to the example problem.",
author = "Oliver Brown and John Truesdale and Sandy Louchart and Suzanne McEndoo and Sabrina Maniscalco and Judy Robertson and Theodore Lim and Stephen Kilbride",
year = "2013",
doi = "10.1007/978-3-642-40790-1_17",
language = "English",
isbn = "978-3-642-40789-5",
volume = "8101",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "178--187",
editor = "Ma, {Minhua } and Oliveira, {Manuel Fradinho } and Petersen, {Sobah } and {Baalsrud Hauge}, {Jannicke }",
booktitle = "Serious Games Development and Applications",
address = "United States",
note = "4th International Conference on Serious Games Development and Applications, SGDA 2013 ; Conference date: 25-09-2013 Through 27-09-2013",
}