Serious game for quantum research

Oliver Brown, John Truesdale, Sandy Louchart, Suzanne McEndoo, Sabrina Maniscalco, Judy Robertson, Theodore Lim, Stephen Kilbride

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

4 Citations (Scopus)
10 Downloads (Pure)


In this article, we discuss the development and evaluation of a game designed to harness non-expert human intuition for scientific research in the field of Quantum Physics (Quantum Information). Since many physics problems are represented and analysed in a geometric space, we hypothesized that human predispositions such as geo-spatial intuition could be considered as a means to reduce the search space in some optimisation problems in quantum information which are currently solved through brute force approaches. We developed a 3D digital game in order to investigate players’ ability to solve a known and quantifiable current research problem in quantum physics. In this article, we describe our motivations for conducting this work, the game design and its implementation, our experimental design and an analysis of the results obtained via player evaluation. Initial results are promising, indicating that players can indeed find known solutions to the example problem.
Original languageEnglish
Title of host publicationSerious Games Development and Applications
Subtitle of host publication4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
EditorsMinhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
Number of pages10
ISBN (Electronic)978-3-642-40790-1
ISBN (Print)978-3-642-40789-5
Publication statusPublished - 2013
Event4th International Conference on Serious Games Development and Applications - Norway, Trondheim, Norway
Duration: 25 Sept 201327 Sept 2013

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743


Conference4th International Conference on Serious Games Development and Applications
Abbreviated titleSGDA 2013


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