Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools

Lynne Baillie, Stephen Uzor, Dawn A. Skelton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; as well as the use of instructional
booklets and videos for rehabilitation may discourage seniors to exercise in the home, thereby rendering such an intervention ineffective. Our work proposed that the use of multimodal games – co-designed with seniors – could be a way of making falls rehabilitation more enjoyable; thereby improving adherence to home exercise programmes. In this paper, we first explain the process by which we identified barriers to the users’ effective interaction with current home rehabilitation tools. We then go on to describe how we actively involved seniors in the initial design, and improvement of useful, enjoyable games for falls rehabilitation. Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.
Original languageEnglish
Title of host publicationCHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PublisherACM
Pages1179-1188
Number of pages10
ISBN (Print)978-1-4503-1015-4
DOIs
Publication statusPublished - 10 May 2012
Event2012 ACM SIGCHI Conference on Human Factors in Computing Systems - Austin, Texas, United States
Duration: 5 May 201210 May 2012

Conference

Conference2012 ACM SIGCHI Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2012
CountryUnited States
CityAustin, Texas
Period5/05/1210/05/12

Fingerprint

Patient rehabilitation

Cite this

Baillie, L., Uzor, S., & Skelton , D. A. (2012). Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools. In CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1179-1188). ACM. https://doi.org/10.1145/2207676.2208568
Baillie, Lynne ; Uzor, Stephen ; Skelton , Dawn A. / Senior Designers : Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools. CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2012. pp. 1179-1188
@inproceedings{0fe4fd511420441d9e49e9663105b7f3,
title = "Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools",
abstract = "Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; as well as the use of instructionalbooklets and videos for rehabilitation may discourage seniors to exercise in the home, thereby rendering such an intervention ineffective. Our work proposed that the use of multimodal games – co-designed with seniors – could be a way of making falls rehabilitation more enjoyable; thereby improving adherence to home exercise programmes. In this paper, we first explain the process by which we identified barriers to the users’ effective interaction with current home rehabilitation tools. We then go on to describe how we actively involved seniors in the initial design, and improvement of useful, enjoyable games for falls rehabilitation. Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.",
author = "Lynne Baillie and Stephen Uzor and Skelton, {Dawn A.}",
year = "2012",
month = "5",
day = "10",
doi = "10.1145/2207676.2208568",
language = "English",
isbn = "978-1-4503-1015-4",
pages = "1179--1188",
booktitle = "CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems",
publisher = "ACM",

}

Baillie, L, Uzor, S & Skelton , DA 2012, Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools. in CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pp. 1179-1188, 2012 ACM SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, United States, 5/05/12. https://doi.org/10.1145/2207676.2208568

Senior Designers : Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools. / Baillie, Lynne; Uzor, Stephen; Skelton , Dawn A.

CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2012. p. 1179-1188.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Senior Designers

T2 - Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools

AU - Baillie, Lynne

AU - Uzor, Stephen

AU - Skelton , Dawn A.

PY - 2012/5/10

Y1 - 2012/5/10

N2 - Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; as well as the use of instructionalbooklets and videos for rehabilitation may discourage seniors to exercise in the home, thereby rendering such an intervention ineffective. Our work proposed that the use of multimodal games – co-designed with seniors – could be a way of making falls rehabilitation more enjoyable; thereby improving adherence to home exercise programmes. In this paper, we first explain the process by which we identified barriers to the users’ effective interaction with current home rehabilitation tools. We then go on to describe how we actively involved seniors in the initial design, and improvement of useful, enjoyable games for falls rehabilitation. Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.

AB - Studies have shown that functional strength and balance exercises can reduce the risk of falling in older people if they are done on a regular basis. However, the repetitive nature of these exercises; as well as the use of instructionalbooklets and videos for rehabilitation may discourage seniors to exercise in the home, thereby rendering such an intervention ineffective. Our work proposed that the use of multimodal games – co-designed with seniors – could be a way of making falls rehabilitation more enjoyable; thereby improving adherence to home exercise programmes. In this paper, we first explain the process by which we identified barriers to the users’ effective interaction with current home rehabilitation tools. We then go on to describe how we actively involved seniors in the initial design, and improvement of useful, enjoyable games for falls rehabilitation. Our findings suggest that seniors are an integral part of the design process and should be directly involved from the concept stages of the design of tools for their rehabilitation.

U2 - 10.1145/2207676.2208568

DO - 10.1145/2207676.2208568

M3 - Conference contribution

SN - 978-1-4503-1015-4

SP - 1179

EP - 1188

BT - CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

PB - ACM

ER -

Baillie L, Uzor S, Skelton DA. Senior Designers: Empowering Seniors to Design Enjoyable Falls Rehabilitation Tools. In CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM. 2012. p. 1179-1188 https://doi.org/10.1145/2207676.2208568