Role-playing Games and Narrative Architecture in Design Methods: A Systematic Review

Ziyue Zeng, Davide Lombardi, Theodoros Dounas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper reviews existing research on the teaching of narrative architectural design and the creation of role-playing games(RPGs), with an interdisciplinary connection between them. The paper conducts a systematic review and analysis of 27 academic papers. These articles are selected from the academic database "Connected Papers" using the keywords "narrative architecture, architectural design teaching, narrative story, RPG creation." This database employs natural language processing technology to analyze the links and influencing factors among articles in different disciplines. We then performed a key review of a selection of 5 papers addressing the interdisciplinary application between architectural design teaching and RPG creation. The key papers content includes a discussion of the problems and solutions in the creation methods of narrative architecture and RPGs, aiming to crystalize the defects and advantages of both approaches. Our findings summarize the process of materializing narrative content in two different creative industries, discussing the challenges they face and the existing solutions. Drawing from the narrative architectural design teaching effects and RPG creation results presented in the literature, this paper summarizes the advantages of both practices. This allows us to provide a summary of the current industry progress and identify possible research gaps based on the present status of interdisciplinary applications between the two.
Original languageEnglish
Title of host publicationProceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design
PublisherArab Society for Computation in Architecture, Art and Design
Pages667-683
Number of pages17
Publication statusPublished - 2023

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