Abstract
In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose information that can be used to construct the motions of a fully articulated dynamic character. The focus of this paper is a foot placement approximation method capable of producing balancing characters with dynamic characteristics. Furthermore, our model is straightforward to implement, computationally efficient, practical and robust, and ideal for time critical applications such as games.
Original language | English |
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Title of host publication | 2012 International Conference on Cyberworlds |
Publisher | IEEE |
Pages | 151-156 |
Number of pages | 6 |
ISBN (Print) | 9781467327367 |
DOIs | |
Publication status | Published - 25 Oct 2012 |
Event | 2012 International Conference on Cyberworlds - Darmstadt, Germany Duration: 25 Sept 2012 → 27 Sept 2012 |
Conference
Conference | 2012 International Conference on Cyberworlds |
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Abbreviated title | Cyberworlds 2012 |
Country/Territory | Germany |
City | Darmstadt |
Period | 25/09/12 → 27/09/12 |
Keywords
- balancing
- character animation
- foot placement
- inverse kinematics
- inverted pendulum
- real-time
- responsive
ASJC Scopus subject areas
- Computer Networks and Communications