Abstract
The rapid emergence of the Internet provides access to a variety of information distributed over global networks. Many companies have capitalised on this provision and have used it in many diverse ways, from electronic mailing to marketing, selling and trading of products and services. The fashion industry, however, has only experienced minor benefits from this growth. Major problems are the lack of relatively simple way to use customer information to display accurate 3D vision quality without the necessary of complex devices. This paper presents a simple solution using an integration of various vision technologies to display a real time virtual wearer trial with life-like human appearance and garment drape behaviour, using ordinary photographs from customers and fabrics data. A much simple fabric measurement system is also incorporated into this system. The approach is based on the results of three research areas: reconstruction of real human body with animation skeleton from ordinary photographs, physical-based cloth modelling and fabric measurements, funded by the European Union, Scottish Enterprise Borders and industries.
Original language | English |
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Pages (from-to) | 30-36 |
Number of pages | 7 |
Journal | Research Journal of Textile and Apparel |
Volume | 9 |
Issue number | 1 |
DOIs | |
Publication status | Published - 1 Feb 2005 |
Keywords
- animation
- fabric measurement
- fabric modelling
- human reconstruction
- texture mapping
ASJC Scopus subject areas
- Materials Science (miscellaneous)
- Industrial and Manufacturing Engineering
- Business and International Management
- Management of Technology and Innovation