Abstract
The Vulkan Ray-tracing API is the industry’s first open, cross-vendor standard for enabling portable ray-tracing acceleration across diverse platforms. It’s a powerful technology that can be used to create stunning visuals and effects in real-time, while becoming increasingly popular among developers and the game industry. Learning the Vulcan Ray-tracing extension provides numerous benefits ranging from improved visuals to increased efficiency capabilities and creative freedom. For anyone looking get ahead in computer graphics or simply wants to explore something new then it’s definitely worth investing some time into understanding how utilize this amazing toolset properly. This **course uses a bottom up approach** to teaching Ray-tracing, allowing attendees to **learn by doing** rather than just studying theory or concepts alone. This type of hands-on training helps attendees gain a practical understanding much faster as they can test their understanding while working through activities and problems which leads them towards mastering the skills quicker compared to traditional methods (such as passively watching lectures or reading texts books alone). Furthermore, by allowing learners directly access to simplified code examples, they are able to get started quickly which would otherwise take longer if they had no direct access to a code base (or a wrapper framework which hides away lots of what’s happening at the surface of the API). While the creation of ray-tracing acceleration structures and pipelines using Vulkan **can be complex and daunting**, we take attendees through the process using minimlistic cases so they’re able to find their feet.
Original language | English |
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Title of host publication | SIGGRAPH '23: ACM SIGGRAPH 2023 Courses |
Publisher | Association for Computing Machinery |
Pages | 1–244 |
Number of pages | 244 |
ISBN (Print) | 9798400701450 |
DOIs | |
Publication status | Published - 24 Jul 2023 |
Event | ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference 2023 - Los Angeles, United States Duration: 6 Aug 2023 → 10 Aug 2023 https://s2023.siggraph.org/ |
Conference
Conference | ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference 2023 |
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Abbreviated title | SIGGRAPH '23 |
Country/Territory | United States |
City | Los Angeles |
Period | 6/08/23 → 10/08/23 |
Internet address |
Keywords
- vulkan
- graphics
- ray-tracing
- real-time
- interactive
- realisic
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design