Abstract
The aim of our work is to better understand the impact of interactive technology on the creative process. An important part of beginning this research is to understand how creative practitioners make sense of their own creative practice. This paper introduces work carried out using a kit based Repertory Grid Technique (RGT), to examine the conceptual constructs of a small group of creative practitioners in a workshop format. The results, although preliminary, identify a number of shared constructs that help us describe aspects of creative processes from the practitioners' point of view. This leads us to hypothesize about potential models of creativity that we can use in future research.
| Original language | English |
|---|---|
| Title of host publication | C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition |
| Publisher | Association for Computing Machinery |
| Pages | 137-146 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781605584034 |
| DOIs | |
| Publication status | Published - 26 Oct 2009 |
| Event | 7th ACM SIGCHI Conference on Creativity and Cognition 2009 - Berkeley, United States Duration: 27 Oct 2009 → 30 Oct 2009 |
Conference
| Conference | 7th ACM SIGCHI Conference on Creativity and Cognition 2009 |
|---|---|
| Abbreviated title | C&C 2009 |
| Country/Territory | United States |
| City | Berkeley |
| Period | 27/10/09 → 30/10/09 |
Keywords
- creative process
- interactive design
- practice
ASJC Scopus subject areas
- Artificial Intelligence
- Software
- Computer Science Applications