Random thinking, ordered doing: Understanding group creative practice through repertory grid technique

Shaun McWhinnie, Shaleph J. O'Neill, Louise Valentine

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The aim of our work is to better understand the impact of interactive technology on the creative process. An important part of beginning this research is to understand how creative practitioners make sense of their own creative practice. This paper introduces work carried out using a kit based Repertory Grid Technique (RGT), to examine the conceptual constructs of a small group of creative practitioners in a workshop format. The results, although preliminary, identify a number of shared constructs that help us describe aspects of creative processes from the practitioners' point of view. This leads us to hypothesize about potential models of creativity that we can use in future research.

Original languageEnglish
Title of host publicationC&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
PublisherAssociation for Computing Machinery
Pages137-146
Number of pages10
ISBN (Electronic)9781605584034
DOIs
Publication statusPublished - 26 Oct 2009
Event7th ACM SIGCHI Conference on Creativity and Cognition 2009 - Berkeley, United States
Duration: 27 Oct 200930 Oct 2009

Conference

Conference7th ACM SIGCHI Conference on Creativity and Cognition 2009
Abbreviated titleC&C 2009
Country/TerritoryUnited States
CityBerkeley
Period27/10/0930/10/09

Keywords

  • creative process
  • interactive design
  • practice

ASJC Scopus subject areas

  • Artificial Intelligence
  • Software
  • Computer Science Applications

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