Abstract
This chapter introduces Linear Complementary Problem (LCP) Solvers as a method for implementing real-time physics for games. This chapter explains principles and algorithms with practical examples and reasoning. When first investigating and writing a solver, one can easily become overwhelmed by the number of different methods and lack of implementation details, so this chapter will demonstrate the various methods from a practical point of view rather than a theoretical one; using code samples and real test cases to help understanding.
| Original language | English |
|---|---|
| Title of host publication | Algorithmic and Architectural Gaming Design |
| Subtitle of host publication | Implementation and Development |
| Publisher | IGI Global |
| Pages | 159-201 |
| Number of pages | 43 |
| ISBN (Electronic) | 9781466616356 |
| ISBN (Print) | 9781466616349 |
| DOIs | |
| Publication status | Published - 2012 |
ASJC Scopus subject areas
- General Engineering