Abstract
This chapter introduces Linear Complementary Problem (LCP) Solvers as a method for implementing real-time physics for games. This chapter explains principles and algorithms with practical examples and reasoning. When first investigating and writing a solver, one can easily become overwhelmed by the number of different methods and lack of implementation details, so this chapter will demonstrate the various methods from a practical point of view rather than a theoretical one; using code samples and real test cases to help understanding.
Original language | English |
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Title of host publication | Algorithmic and Architectural Gaming Design |
Subtitle of host publication | Implementation and Development |
Publisher | IGI Global |
Pages | 159-201 |
Number of pages | 43 |
ISBN (Electronic) | 9781466616356 |
ISBN (Print) | 9781466616349 |
DOIs | |
Publication status | Published - 2012 |
ASJC Scopus subject areas
- General Engineering