This chapter introduces Linear Complementary Problem (LCP) Solvers as a method for implementing real-time physics for games. This chapter explains principles and algorithms with practical examples and reasoning. When first investigating and writing a solver, one can easily become overwhelmed by the number of different methods and lack of implementation details, so this chapter will demonstrate the various methods from a practical point of view rather than a theoretical one; using code samples and real test cases to help understanding.
|Title of host publication||Algorithmic and Architectural Gaming Design|
|Subtitle of host publication||Implementation and Development|
|Number of pages||43|
|Publication status||Published - 2012|
ASJC Scopus subject areas