Poxels: polygonal voxel environment rendering

Mark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright, Kenny Mitchell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with streamout from a geomery shader to a cached vertex buffer pool. We show that our Poxel rendering primitive aligns with optimized rasterization hardware and so results in high visual quality over ray casting methods. Lossless run length encoding of occlusion culled voxels and coordinate quantization further reduces host data transfers.

Original languageEnglish
Title of host publicationProceedings of the 20th ACM Symposium on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
Pages235-236
Number of pages2
ISBN (Electronic)9781450332538
DOIs
Publication statusPublished - 11 Nov 2014
Event20th ACM Symposium on Virtual Reality Software and Technology 2014 - Edinburgh, United Kingdom
Duration: 11 Nov 201413 Nov 2014

Conference

Conference20th ACM Symposium on Virtual Reality Software and Technology 2014
Abbreviated titleVRST 2014
Country/TerritoryUnited Kingdom
CityEdinburgh
Period11/11/1413/11/14

Keywords

  • Geometry shader
  • Occlusion culling
  • Voxels

ASJC Scopus subject areas

  • Software

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