Photorealistic rendering of 3D objects by simultaneous estimation of reflectance and illumination

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present an approach for photorealistic rendering of new views of 3D objects and to freely navigate within a scene using real 2D and 3D image data to determine an original geometry and lighting configuration. Using an active depth and a passive stereo sensor, we compute the object shape, reflection properties and the light source parameters. These components are then represented in a VRML format for rendering. The work is demonstrated on a synthetic data set for which ground truth is known precisely, and on real image data.

Original languageEnglish
Title of host publicationProceedings of the Fourth IASTED International Conference on Visualization, Imaging, and Image Processing
Pages596-601
Number of pages6
Publication statusPublished - 2004
EventProceedings of the Fourth IASTED International Conference on Visualization, Imaging, and Image Processing - Marbella, Spain
Duration: 6 Sep 20048 Sep 2004

Conference

ConferenceProceedings of the Fourth IASTED International Conference on Visualization, Imaging, and Image Processing
CountrySpain
CityMarbella
Period6/09/048/09/04

Keywords

  • Illumination Models
  • Photorealistic Rendering
  • Reflectance
  • VRML

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  • Cite this

    Xu, S., & Wallace, A. M. (2004). Photorealistic rendering of 3D objects by simultaneous estimation of reflectance and illumination. In Proceedings of the Fourth IASTED International Conference on Visualization, Imaging, and Image Processing (pp. 596-601)