Abstract
We report results from a new methodology for investigating the visually perceived properties of surface textures. Densely sampled two-dimensional 1/fß noise processes are used to model natural looking surfaces, which are rendered using combined point-source and ambient lighting. Surfaces are shown in motion to provide rich cues to their relief. They are generated in real time to enable observers to dynamically manipulate surface parameters. A method of adjustment is employed to investigate the effects that the two surface parameters, magnitude roll-off factor and RMS height, have on perceived roughness. The results are used to develop an estimation method for perceived roughness. © 2008 Elsevier Ltd. All rights reserved.
Original language | English |
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Pages (from-to) | 1791-1797 |
Number of pages | 7 |
Journal | Vision Research |
Volume | 48 |
Issue number | 17 |
DOIs | |
Publication status | Published - Aug 2008 |
Keywords
- Appearance
- Perceived roughness
- Roughness perception
- Texture