On the relations between three methods for representing 3D surface textures under arbitrary illumination directions

Junyu Dong, Mike Chantler

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

Representing the appearances of surfaces illuminated from different directions has long been an active research topic. While many representation methods have been proposed, the relationships between the different representations have been less well researched. These relationships are important, as they provide (a) an insight into the different capabilities of the surface representations, and (b) a means by which they may be converted to common computer graphics application formats. In this paper, we introduce a single mathematical framework and use it to express three commonly used surface texture relighting representations: Surface Gradients, Polynomial Texture Maps (PTM) and Eigen base images. The framework explicitly reveals the relations between the three methods, and from this we propose a set of conversion methods.

Original languageEnglish
Title of host publicationProceedings - The Fourth International Conference on Computer and Information Technology (CIT 2004)
Pages807-812
Number of pages6
Publication statusPublished - 2004
EventProceedings - The Fourth International Conference on Computer and Information Technology (CIT 2004) - Wuhan, China
Duration: 14 Sept 200416 Sept 2004

Conference

ConferenceProceedings - The Fourth International Conference on Computer and Information Technology (CIT 2004)
Country/TerritoryChina
CityWuhan
Period14/09/0416/09/04

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