Abstract
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materi- als. One example of such data is the bidirectional texture function. The main disadvantage of these data, that makes their further ap- plication very difficult, is their massive size. Perceptually-based methods can determine optimal uniform resampling of these data that allows considerable reduction of a number of view and illumi- nation dependent samples. In this paper we propose to achieve this goal by means of a psychophysical study, comparing original data rendering with rendering of their uniformly resampled version over the hemisphere of illumination and view dependent textural mea- surements. The resampling was done separately for elevation and azimuthal angles as well as in illumination and view space. Our results shown promising consequences for compression and mod- eling algorithms using this kind of massive data © 2008 ACM.
Original language | English |
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Title of host publication | APGV 2008 - Proceedings of the Symposium on Applied Perception in Graphics and Visualization |
Pages | 131-134 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2008 |
Event | Symposium on Applied Perception in Graphics and Visualization, APGV 2008 - Los Angeles, CA, United States Duration: 9 Aug 2008 → 10 Aug 2008 |
Conference
Conference | Symposium on Applied Perception in Graphics and Visualization, APGV 2008 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 9/08/08 → 10/08/08 |
Keywords
- BTF
- optimal resampling
- Phy-chophysical experiment
- Texture compression
- visual degradation