Abstract
The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game 'Obscura' was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.
Original language | English |
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Title of host publication | 2015 Game Physics and Mechanics International Conference (GAMEPEC) |
Publisher | IEEE |
Pages | 21-25 |
Number of pages | 5 |
ISBN (Electronic) | 9781467372077 |
DOIs | |
Publication status | Published - 19 Nov 2015 |
Event | Game Physics and Mechanics International Conference 2015 - Langkawi, Malaysia Duration: 25 Aug 2015 → 27 Aug 2015 |
Conference
Conference | Game Physics and Mechanics International Conference 2015 |
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Abbreviated title | GAMEPEC 2015 |
Country/Territory | Malaysia |
City | Langkawi |
Period | 25/08/15 → 27/08/15 |
Keywords
- Augmented reality game
- Camera based mechanics
- Mobile Game
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Software
- Mechanical Engineering