Obscura: A mobile game with camera based mechanics

Albert Quek, John See

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)


The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game 'Obscura' was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.

Original languageEnglish
Title of host publication2015 Game Physics and Mechanics International Conference (GAMEPEC)
Number of pages5
ISBN (Electronic)9781467372077
Publication statusPublished - 19 Nov 2015
EventGame Physics and Mechanics International Conference 2015 - Langkawi, Malaysia
Duration: 25 Aug 201527 Aug 2015


ConferenceGame Physics and Mechanics International Conference 2015
Abbreviated titleGAMEPEC 2015


  • Augmented reality game
  • Camera based mechanics
  • Mobile Game

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software
  • Mechanical Engineering


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