TY - CHAP
T1 - Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
AU - Lim, Theodore
AU - Louchart, Sandy
AU - Suttie, Neil
AU - Baalsrud Hauge, Jannicke
AU - Stanescu , Ioana Andreea
AU - Martinez-Ortiz , Ivan
AU - Moreno-Ger, Pablo
AU - Bellotti, Francesco
AU - Carvalho, Maira B
AU - Earp, Jeffery
AU - Ott, Michela
AU - Arnab, Sylvester
AU - Berta, Riccardo
PY - 2014
Y1 - 2014
N2 - Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative’s elemental influence on learning outcomes is not fully understood yet. This paper presents a purpose-processing methodology that aims to support the mapping of SG design patterns and pedagogical practices, allowing designers to create more meaningful SGs. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) can provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.
AB - Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative’s elemental influence on learning outcomes is not fully understood yet. This paper presents a purpose-processing methodology that aims to support the mapping of SG design patterns and pedagogical practices, allowing designers to create more meaningful SGs. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) can provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.
KW - Serious games
KW - Serious Game Mechanics
KW - Narrative research
KW - Pedagogy-driven SG
KW - Pedagogy
KW - Mapping
U2 - 10.1007/978-3-319-05972-3_4
DO - 10.1007/978-3-319-05972-3_4
M3 - Chapter (peer-reviewed)
SN - 978-3-319-05971-6
VL - 8395
T3 - Lecture Notes in Computer Science
SP - 23
EP - 34
BT - Games for Training, Education, Health and Sports
T2 - 4th International Conference on Serious Games
Y2 - 1 April 2014 through 5 April 2014
ER -