Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Theodore Lim, Sandy Louchart, Neil Suttie, Jannicke Baalsrud Hauge, Ioana Andreea Stanescu , Ivan Martinez-Ortiz , Pablo Moreno-Ger, Francesco Bellotti, Maira B Carvalho, Jeffery Earp, Michela Ott, Sylvester Arnab, Riccardo Berta

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

16 Citations (Scopus)

Abstract

Narratives are used to construct and deconstruct the time and space of events. In games, as in real life, narratives add layers of meaning and engage players by enhancing or clarifying content. From an educational perspective, narratives are a semiotic conduit for evoking critical thinking skills and promoting knowledge discovery/acquisition. While narrative is central to Serious Games (SG), the relationships between gameplay, narrative and pedagogy in SG design remain unclear, and narrative’s elemental influence on learning outcomes is not fully understood yet. This paper presents a purpose-processing methodology that aims to support the mapping of SG design patterns and pedagogical practices, allowing designers to create more meaningful SGs. In the case of narrative, the intention is to establish whether Narrative Serious Game Mechanics (NSGM) can provide players with opportunities for reasoning and reflective analysis that may even transcend the game-based learning environment.
Original languageEnglish
Title of host publicationGames for Training, Education, Health and Sports
Subtitle of host publication4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings
Pages23-34
Number of pages11
Volume8395
ISBN (Electronic)978-3-319-05972-3
DOIs
Publication statusPublished - 2014
Event4th International Conference on Serious Games - Darmstadt, Germany
Duration: 1 Apr 20145 Apr 2014

Publication series

NameLecture Notes in Computer Science
Volume8395
ISSN (Print)0302-9743

Conference

Conference4th International Conference on Serious Games
Country/TerritoryGermany
CityDarmstadt
Period1/04/145/04/14

Keywords

  • Serious games
  • Serious Game Mechanics
  • Narrative research
  • Pedagogy-driven SG
  • Pedagogy
  • Mapping

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