Abstract
The LNL (linear, non-linear, linear) model has previously been successfully applied to the problem of texture segmentation. In this study we investigate the extent to which a simple LNL model can simulate human performance in a search task involving a target on a textured surface. Two different classes of surface are considered: 1/fß-noise and near-regular textures. We find that in both cases the search performance of the model does not differ significantly from that of people, over a wide range of task difficulties. © ARVO.
| Original language | English |
|---|---|
| Article number | 11 |
| Pages (from-to) | 1-12 |
| Number of pages | 13 |
| Journal | Journal of Vision |
| Volume | 9 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 13 Apr 2009 |
Keywords
- Linear-nonlinear-linear model
- Texture
- Visual search