Mixed reality game prototypes for upper body exercise and rehabilitation

Marientina Gotsis, Vangelis Lympouridis, David Turpin, Amanda Tasse, Irina C Poulos, Diane Tucker, Maximilian Swider, Alasdair G Thin, Maryalice Jordan-Marsh

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    28 Citations (Scopus)


    This research demonstration consists of an integrated hardware and software platform developed for rapid prototyping of virtual reality-based games for upper body exercise and rehabilitation. The exercise protocol has been adopted from an evidence-based shoulder exercise program for individuals with spinal cord injury. The hardware consists of a custom metal rig that holds a standard wheelchair, six Gametraks attached to elastic exercise bands, a Microsoft Kinect, a laptop and a large screen. A total of 21 prototypes were built using drivers for Kinect, MaxMSP and Unity Pro 3 in order to evaluate game ideas based on deconstruction of the exercise protocol. Future directions include validation of our heuristic design and evaluation model and the development of an exercise suite of point-of-care VR games.
    Original languageEnglish
    Title of host publicationVirtual Reality Short Papers and Posters (VRW), 2012 IEEE
    Number of pages2
    ISBN (Print)978-1-4673-1247-9
    Publication statusPublished - Mar 2012
    EventIEEE Virtual Reality 2012 - Costa Mesa, United States
    Duration: 4 Mar 20128 Mar 2012

    Publication series

    NameVirtual Reality Short Papers and Posters (VRW), 2012 IEEE
    ISSN (Print)1087-8270


    ConferenceIEEE Virtual Reality 2012
    Country/TerritoryUnited States
    CityCosta Mesa


    Dive into the research topics of 'Mixed reality game prototypes for upper body exercise and rehabilitation'. Together they form a unique fingerprint.

    Cite this